101 Attacking Ideas in Chess by Joe Gallagher


2058afdbe53d5b1-261x361.jpeg Author Joe Gallagher
Isbn 9781901983203
File size 3MB
Year 2000
Pages 128
Language English
File format PDF
Category games


 

101 Attacking Ideas in Chess Joe Gallagher [e)AI�IBIITI First published in the UK by Gambit Publications Ltd 2000 Copyright© Joe Gallagher 2000 The right of Joe Gallagher to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. This book is sold subject to the condition that it shall not, by way of trade or otherwise, be lent, re-sold, hired out or otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent pur­ chaser. A copy of the British Library Cataloguing in Publication data is available from the British Library. ISBN 1 90 1983 20 X DISTRIBUTION: Worldwide (except USA): Central Books Ltd, 99 Wallis Rd, London E9 5LN Tel +44 (0)20 8986 4854 Fax +44 (0)20 8533 5821 e-mail: [email protected] USA: BHB International, Inc., 4 1 Monroe Turnpike, Trumbull, CT 0661 1 , USA. For all other enquiries (including a full list of all Gambit Chess titles) please contact the publishers, Gambit Publications Ltd, 69 Masbro Rd, Kensington, London W 1 4 OLS. Fax +44 (0)20 737 1 1477. E-mail [email protected] Or visit the GAMBIT web site at http://www.gambitchess.co.uk Edited by Graham Burgess Typeset by Petra Nunn Printed in Great Britain by Redwood Books, Trowbridge, Wilts. 10 9 8 7 6 5 4 3 2 1 Gambit Publications Ltd Managing Director: GM Murray Chandler Chess Director: GM John Nunn Editorial Director: FM Graham Burgess Assistant Editor: GM John Emms German Editor: WFM Petra Nunn Contents Symbols Introduction Idea 1 Idea 2 Idea 3 Idea 4 Idea 5 Idea 6 Idea 7 Idea 8 Idea 9 Idea 10 Idea 1 1 Idea 12 Idea 1 3 Idea 14 Idea 15 Idea 16 Idea 17 Idea 1 8 Idea 1 9 Idea 20 Idea 2 1 Idea 22 Idea 23 Idea 24 Idea 25 Idea 26 Idea 27 Idea 28 Idea 29 Idea 30 Idea 3 1 Idea 32 Idea 33 Idea 34 Idea 35 Back-Rank Mates Smothered Mate Lethal Knight Checks A Deadly Set-Up Anastasia, Boden and Marco Some Standard Mates on the h-file The Greek Gift Some i.xt7 Sacrifices Rook and Knight Tandem lLld5 can Embarrass a Queen on a5 The Fishbone Pawn i.xh6! More Mates on the Dark Squares The See-saw and Friends Point Your Bishops in the Right Direction l:lxt7 ! Exploiting Pins Legal! and Friends h7 (h2) Still Under Fire f5 : A Dangerous Square Standard Rook Sacrifices Inviting Everyone to the Party The King's Gambit The King's Gambit (2) Typical Exchange Sacrifices Attack at the Weakest Point Rooks' Pawns can also be Used in a Positional Manner More about a4 Preventive Sacrifices Pawn-Grabbing Approach Play The King in the Middlegame Get Yourself a Pet Get Yourself a Pet (2) Minority Attack 10 12 13 14 15 16 17 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 36 38 39 40 42 43 44 45 47 48 50 51 4 CONTENTS Idea 36 The Exchange Sacrifice: Hodgson Style Idea 37 Line-Opening Sacrifices Idea 38 The Greatest King-Hunt Ever? Idea 39 More about Wandering Kings Idea 40 The Pawn-Storm Idea 4 1 Opposite-Coloured Bishops can be a Trump Idea 42 Blitz Chess: The Perfect Testing Ground Idea 43 The Benoni Breakthrough Idea 44 The King's Indian Blockade Idea 45 The Keres Attack Idea 46 More Keres Attack Idea 47 lDd5 Sacrifices in the Sicilian Idea 48 Originality Pays Idea 49 Surprising Castling Idea 50 Snap Mates in the Endgame Idea 5 1 Liberating the King's Indian Bishop Idea 52 Pawn Promotion Idea 53 The Magic of Mikhail Tal Idea 54 Develop Your Imagination with Studies Idea 55 Be Flexible Idea 56 Attack Where it's Relevant Idea 57 More Sacrifices in the Sicilian Idea 58 Three Pieces vs Queen Idea 59 Pawn-Storm Chat Idea 60 The Exchange Sacrifice: Petrosian Style Idea 6 1 Ivanchuk Idea 62 Destructive Knights Idea 63 Clogging up Black's Development with e5-e6 Idea 64 Two Pieces Can be Worth a Queen Idea 65 The Fantasy Variation Idea 66 A Knight is Superb Protection for an Exposed King Idea 67 One Idea Leads to Another Idea 68 Mutual Pawn-Storms in Action Idea 69 He Who Dares Wins Idea 70 A Rook Can Defeat Minor Pieces Idea 7 1 Get Them Bishops Working Idea 72 Swinging Rooks Idea 73 Zwischenzug Idea 74 Pawn Play: More Line-Opening Idea 75 Don't Wait to be Squashed Idea 76 Draw? Never ! Idea 77 Under-Promotion Idea 78 Tie Them Down 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 83 84 85 86 87 88 89 90 91 92 93 94 95 CoNTENTS Idea 79 Idea 80 Idea 8 1 Idea 82 Idea 83 Idea 84 Idea 85 Idea 86 Idea 87 Idea 88 Idea 89 Idea 90 Idea 9 1 Idea 92 Idea 93 Idea 94 Idea 95 Idea 96 Idea 97 Idea 98 Idea 99 Idea 100 Idea 10 1 The Exchange Sacrifice: Sicilian Style More About Rooks Irritating the Dragon Develop Your Sense of Danger Queenside Attacks - The Prophylactic l:r.e1 ( ... l:r.e8) More About Opposite-Coloured Bishops Queen Sacrifices in the KID Fun Against the Winawer More About 5 dxc5 Necessity is the Mother of Invention The Sting in the Tail More about the Bishops A Trip to Planet Shirov The Game That Had it All Stalemates Transformation of Advantages "Take My Rooks !" The Surprising g2-g4 !? Attacking Empty Squares .i.c4 !? Against the Sicilian Use Modern Technology Don't Get Dejected Knight Time Additional Information Index of Themes, Players and Openings 5 96 98 99 1 00 101 1 02 1 03 1 04 106 1 08 1 09 1 10 111 1 12 1 13 1 14 1 15 1 16 1 17 1 18 1 19 1 20 121 1 22 1 26 Symbols check double check checkmate # brilliant move !! ! good move interesting move !? dubious move ?! bad move ? blunder ?? White is winning +White is much better ± White is slightly better ;!; equal position Black is slightly better + Black is much better + -+ Black is winning championship Ch team championship Cht Wch world championship European championship Ech candidates event Ct interzonal event IZ z zonal event olympiad OL ECC European Clubs Cup junior event jr worn women's event mem memorial event rapidplay game rpd correspondence game corr the game ends in a win for White 1 -0 112-112 the game ends in a draw the game ends in a win for Black 0- 1 nth match game (n) (J la) see diagram 1 1 a (etc .) + ++ = Introduction Content and Layout What constitutes an Attacking Idea? Well, I believe that most people would asso­ ciate the word 'attack' in chess with combinations and direct attacks on the king; consequently a large part of the book is devoted to these topics. Of course one can also attack on the queenside or conduct positional attacks, so some material is devoted to these but it would be fair to say that they are in a distinct minority. An Attacking Idea entitled, for example, 'Carving out an outpost on d5' would have been perfectly legitimate but also taken us too far afield into the positional elements. This is not a large book and with limited space I had to make my choice. An initial perusal of the book may give one the impression that the material is placed in a rather random order . . . and, apart from the first twenty or so Ideas, this would be a correct impression. This is not because I was feeling particularly lazy but because I prefer it that way. To have, for example, four successive Ideas deal­ ing with the exchange sacrifice followed by three on the pawn-storm could be quite overbearing and would present a more serious text-book type image than I wish to project. Therefore the material is spread relatively randomly throughout the book. This allows those who just want a quiet read to have just that, while those wishing to study specific themes can find them easily enough using the in­ dex. Exceptions have been made for the opening Ideas, which do follow one an­ other, and for Ideas that are actually a continuation of the previous one. So, the only really structured material in this book is Ideas 1 -2 1 . If there were chapter headings, then this section would have been called 'The Arsenal' . It con­ tains standard attacking ideas, combinations and ploys that all strong players have in their tactical armoury. These ideas should become second nature to you, or simply 'routine' as Tal called a lot of his sacrifices. Of course, what might have been routine for Tal was not necessarily routine for anyone else, but the more ideas one has in one's arsenal then the stronger one is becoming. By the end of the book you will also, hopefully, be able to add some of Ideas 22- 1 0 1 into your armoury, thereby freeing up your imagination to tackle more complex situations. Of course strong players also have a positional arsenal, but that is another story. In this 'Arsenal' I have not striven for particularly attractive examples (though there are some) but concentrated more on the basic ingredients involved that make the combination work. Often the discussion revolves around defensive ploys and occasions when the sacrifice doesn't work. These are also essential knowledge for the attacker so that he can correctly judge whether the intended 10 JOJ A ITACKING IDEAS IN CHESS Idea 1 la: after Black's 17th move w l b: after 2 1 . . .'ii'xa4 Back-Rank Mates Chess cemeteries are littered with the corpses of players who have stumbled into back­ rank mates. Initially we are taught to create a bolt-hole for the king to protect against such disasters. As we improve, though, we also learn that we should not create unneces­ sary weaknesses in the king's position. Even when such a pawn move can hardly be called weakening, the battle for the initiative may not allow time to play h3 or ... h6. Therefore, we must always remain alert to back-rank tactics. Here are some examples: ( Ja) E.Adams-C.Torre, New Orleans 1920 is one of the legendary back-rankers, notwithstanding any doubts concerning its authenticity, and it contains essential ideas for your tactical armoury. In practice, they often arise in less complex forms (e.g. if we alter the diagram slightly by removing the rooks on e l and c8 and by replacing the bishop on f6 with a knight on h5 then 1 'ii'g 4! still wins, but this time just a piece). White wins by 18 'ft'g4! 'ft'b5 ( 1 8 ...1lbg4 19 .l:xe8+ and mate; 1 8 ...:xe2 1 9 ..xd7 is no good for Black - the knight on f3 helps de­ fend his own back row) 19 'ft'c4!! (beauti­ fully exploiting the fact that both the black rook and queen are tied down to the defence of their colleague on e8; note that each white move carries a decisive threat so Black has no time to deal with his bank-rank problem) 19. 'it'd7 20 'ft'c7!! (same again) 20 . 'it'b5 21 a4! (the immediate 21 'ii'xb7?? would ac­ tually lose to 21 ...'ii'xe2 ! ) 21 ...'ft'xa4 ( Jb) (now 2 l ...'fixe2 22 :xe2 is no good for Black) 22 .l:.e4! 'ft'b5 23 'it'xb7!. With 23 ...1i'xe2 no longer possible, the black queen has run out of squares, and is lost. ( Jc) Karpov-Kasparov, New York/Lyons Wch ( 17) 1 990. Black has been attempting to relieve the pressure on his position by .. lc: after 25 ...:cs - . . J O] A ITACKJNG IDEAS IN CHESS 11 systematically exchanging pieces. His pre­ vious move, 25 .. J%e8-c8, offered an ex­ change on the c-file. Karpov is happy to exchange rooks, but only on his terms. 26 .:tc6! may not have surprised Kasparov but he must have realized pretty quickly that the game was up. The point is that after 26 .. .l::txc6 27 dxc6 'ii'xc6 28 'ii'd8+ �f8 29 �h6 Black is mated and if he doesn' t take on c6 White gains control of the only open file on the board. After the further moves 26...�e5 27 �c3! �b8 28 'iWd4 f6 29 �aS �d6 30 'iWc3 White had a strategically won game. An extremely common mating theme and a good example of how top positional players use tactics to control the game. (Jd) Gallagher-Habibi, Mendrisio 1998. Black's position may not be very attractive but it's hard to imagine he's about to be back-rank mated. However, after 23 g5 ttlh5 24 �xg7+ ttlxg7 (otherwise �xh5 wins) 25 'iWxg6! he resigned as 25 ...hxg6 26 l:.h8# is mate and other moves are hopeless. (Je) A.Mikenas-Bronstein, USSR Ch 1 965 . Bronstein produced a move of rare beauty: 24 ....:.Xa3!! and White resigned. All three captures lead to mate on the back rank, as does 25 1Vfl .:txal 26 ..Wxal 'ii'e l +. (if) Lutz-Gallagher, Biel 1 995. White played 25 ttld5? ttlxd5 26 exd5 but after 26...'iWg5 27 .:tal f5 ! Black had taken control of the game (0- 1, 40). What had White over­ looked? The answer is that he thought 26...'ii'g5 was impossible owing to 27 �g4, when after 27 ... 'ii'c 1 + 28 'ii'f l White just wins the exchange. However, Black plays 27 ...e4! 28 l:.xe4 (28 'ii'xe4 'it'c l +) 28. .f5! winning a piece as, although 29 �xf5 'iWxf5! 30 l:.e8+ :xeS 31 'it'xf5 wins the queen, 31....:tel# is mate. l d: after White's 22nd move l e: after White's 24th move . l f: after Black's 24th move 12 J O] A ITACKING IDEAS IN CHESS Idea 2 2a: White to play - Smothered Mate (2a) This is a basic example of a smothered mate. White wins by 1 'ii'b3+ �h8 2 lDf7+ �g8 3 lDh6++ �h8 4 1Wg8+! llxg8 5 lDf7#. The essential ingredients are Black's miss­ ing (or advanced) f-pawn and the inability to block the queen check. This last point is im­ portant to bear in mind if you are about to embark on a string of sacrifices culminating in smothered mate. Make sure you double-check if it seems your opponent has fallen for a smothered mate trick. I once seconded a player, who will probably prefer to remain nameless, in the European Junior Championship and he produced the following (with Black): 1 c4 g6 2 lDc3 J..g7 3 g3 d6 4 J..g2 lDf6 5 d3 0-0 6 e4 eS 7 lDge2 c6 8 0-0 lDa6 9 f4?! (our preparation dwelt on the superior 9 h3 but I pointed out 9 f4 1i"b6+ followed by ... lDg4 it didn't seem necessary to go into any more detail) 9 'fib6+ 10 �h1 lDg4 ll lDa4?! ( 1 1 'ii'e l is better) l l ...lDf2+ 12 �g1 lDh3++ (12 ...lDxd 1 + 1 3 lDxb6 axb6 14 llxd 1 J.. g4 is good for Black) 13 �h1 (2b) 13 ... 'ii'g 1+?? and Black resigned before White could play 14 lDxg 1 ! the rook on f1 still stops the mate. These things can be overlooked in the excitement of battle. The other main danger for prospective smothered maters is the exchange sacrifice on f2 (f7). One should always ensure that the queen has a safe passage home or that the opponent can't gain enough time attack­ ing it to launch a strong attack. Although smothered mates usually take place in the corner, there are exceptions. Di­ agram 2c is from Young-Dore, Boston 1 892. The final position after 19 lDf7+ �e8 20 lL!d6++ �d8 21 'fie8+! llxe8 22 lDr7# is extremely picturesque. .•. 2b: after 1 3 �h l 2c: after Black's 1 8th move - J OJ ATI'ACKING IDEAS IN CHESS Idea 3 - 13 Lethal Knight Checks As a young player I was most impressed by the finish to the lOth game of the 1 966 Pe­ trosian-Spassky World Championship match (3a). Instead of the obvious 30 t'iJxf7, when White still has some work to do, Petrosian forced resignation by 30 'ii'h8+! because af­ ter 30.. .'iti>xh8 3 1 t'iJxf7+ and 32 t'iJxg5 he emerges with an extra piece. When in Gallagher-Curran, Lyons 1 993 I reached the position in diagram 3b my thought-processes had already been reduced to making the Petrosian trick work. Play continued 21 'ii'd2 t'iJf6 22 :tf4! (disguising the planned combination by blocking the queen's path to h6) 22 ...t'iJd7? (thank you God) 23 :txf7+! :txf7 24 1i'xh6+ ! �g8 25 'ith8+! and Black resigned as 25 ...�xh8 26 t'iJxf7+ �g7 27 t'iJxd6 leaves White two pawns to the good. Note that after 21 'ifd2 White was not actually threatening the com­ bination as at this stage Black's queen is still defended. It is of course not necessary to use a whole queen as a decoy - there are many similar examples to the above based on the moves 1 :th8+ �xh8 2 t'iJxf7+. The follow­ ing is a closely related idea where the king is again lured onto the mined square: (3c) Beliavsky-Bacrot, Albert (2) 1999. This six-game match had only one decisive game and it was a tragedy for the young French champion. He played 15 ...'ii'xb2?! ( 15 ... cxb2 looks better) 16 'ii'a4 1i'b5?? only to resign after 17 :td8+ as 17 ...�xd8 18 t'iJxc6+ costs him his queen. 3a: after Black's 29th move 3b: after Black's 20th move B 'lo. 3c: after White's 15th move 14 J OJ AITACKING IDEAS IN CHESS Idea 4 - A Deadly Set-Up w 4a: after 36 ... e3 4b: after 38 ...�h8 4c: after White's 27th move (4a) Gallagher-Damljanovic, Bern 1 989. Black has just played 36... e3, fearing neither 37 'fixh7+ nor 37 ..ixh7+ as his king runs away via f8. 37 'iih6! came as a shock, though, as now his escape-route is shut off. The immediate threat is 38 ..ixh7+ 'it>h8 39 ..ig6+! �g8 40 'ii'h7+ and 'ikxf7# so Black must defend the f7-square, which he did with 37 ... lLld6. There followed 38 ..ixh7+ �h8 with one of the deadliest set-ups in chess. White controls virtually every light _square on the board. In this case he still needs to be accurate as Black's e-pawn pro­ vides counterplay. The solution is 39 l:.cl! (inviting everyone to the party) 39...e2 40 ..if5+! �g8 41 ..Wh7+ �f8 42 'it'h8+ 1-0. 42 ...�e7 43 ltc7+ �d8 44 l:.d7+ �c8 45 'fixe8+ lLlxe8 46 l:txd4+ �c7 47 l:.e4 and the pawn is stopped. Black's chances to save the game against the queen on h6 and bishop on h7 are lim­ ited. His main hope is that White will have given up so much material that he will have nothing better than perpetual check. On other occasions Black may be able to chal­ lenge the set-up before reinforcements ar­ rive. In diagram 4b, White should take the draw as there is no good discovered check and Black is ready to defend with ...'ikg7. The other main defensive resource is to attack either the queen or bishop. For exam­ ple, take the shell position wii'h6,..ih7 ; b�h8,'iid5,M6. If Black is to move, he plays l...'ifg5, forcing the queen to retreat, and then the black king can escape with 2 ... �g7. (4c) Neverov-Kramnik, USSR Ch 199 1 . Black defended with 27 ...lLlf8 28 ..if5+ lLlh7 and went on to win the game. JO] A ITACKING IDEAS IN CHESS Idea 5 Marco - 15 Anastasia, Boden and (5a) White has just played I lbd5, inviting Black to capture the b-pawn. This offer should be declined with l . ..'ii'b7. Those of you unfamiliar with 'Anastasia's Mate' may be wondering why Black doesn't take the pawn. The answer is 1 ... 1i'xb3? 2 lL!e7+! �h8 3 .:tc3! and after Black moves his queen, 4 1i'xh7+! �xh7 5 llb3#. The key in­ gredient is the knight on e7 covering both g8 and g6. A knight on this square (or one which has access to this square) should be automatically associated with Anastasia's Mate in your mind. (5b) Schulder-Boden, London 1 853. White now played the natural-looking 13 0-0-0? only to be punished by 13...d5! 14 ..ixd5 ( 14 'ii'xd5 is the same) 14 ...1i'xc3+!! 15 bxc3 ..ta3# (0-1). This created quite a stir and ever since has been known as Boden's Mate. It is most often seen in Caro­ Kann type positions where Black has cas­ tled long - he usually has a knight on d7 and a rook on d8 to hem in his king while White has one bishop patrolling the h2-b8 diagonal, and the other ready to spring into a6 and a major piece ready to lay down its life on c6. One of the first things we learn as chess­ players is how to mate with two rooks against a king. Even in the middlegame we have to be alert to the possibility of a sacri­ fice forcing a double rook mate. Diagram 19c features the double rook mate in its sim­ plest form, while diagram 5c is from an off­ hand game by M.Marco in 1 898. White won by l lL!c6+! bxc6 2 1i'xa7+! �xa7 3 .:tal+ �b6 4 .:thbl+ �cS 5 .:taS#. In slightly al­ tered circumstances 2 .:tbl + �a8 3 'ii'xa7+ �xa7 4 llb2, intending llal#, could have been the solution. Here this fails to 4 ... llk5 5 .:tal+ lL!a6. 5a: after l lLid5 5b: after Black's 1 2th move 5c: White to play 16 1 01 A TTACKING iDEAS IN CHESS Idea 6 Some Standard Mates on the h-file - 6a: White to play 6b: White to move can force mate 6c: after Black's 1 9th move Quite a large portion of attacks take place on the h-file, which is not very surprising as this is the file next to the castled king. Such attacks can be seen throughout the book but here are three examples of mates which must be in your offensive arsenal. (6a) Black has a mate threat that cannot be parried directly, but if White is to play, he wins with 1 :h8+! �xh8 2 'ii'h 1+ 'iPg8 3 'ilh7#. This is an extremely important tacti­ cal idea and would of course also work if we stuck another white rook on g1 - then the so­ lution would be 1 .l:h8+ �xh8 2 .l:h 1 + �g8 3 .l:h8+ 'iPxh8 4 1i'h 1 + and mate. If the black rook were removed from f8 and placed, for example, on f6, then it is possible that the combination would fail as the king could run away - here, however, it still works: 1 .l:h8+ 'it>xh8 2 1Wh 1+ �g8 3 1Wh7+ �f8 4 1i'h8+ �e7 5 1Wxg7+ �d8 6 'Wd7#. The de­ tails must be worked out at the board. (6b) In this typical Dragon position, if White is to play, he forces mate by means of 1 .l:h8+ R.xh8 2 'ii'h6. With Black to move, he should play something like 1 .l:c8, with good compensation for the exchange as the combination no longer works. (6c) J.Hall-de Firmian, Malmo 1999: 20 'ii'd3! 1-0. It took me some time to work out this resignation. After 20. . . 'it'xb7 21 1Wh7+ �f8, my first reaction was 22 'ii'h8+ �e7 23 'ii'f6+ �d7 24 1Wxt7+ .l:e7 doesn't work and then I thought I'd found it: 22 exd6 but no, after 22 ....l:xe2+ the black king will be able to walk away via e8. The solution is very simple as long as you see that the black king can't run away. After 22 'ii'h6+ ! Black is mated next move. ... J OJ A TTACKING IDEAS IN CHESS Idea 7 - 17 The Greek Gift One of the first standard combinations most of us become acquainted with is known as the Greek Gift (after Greco). Essential in­ gredients are a bishop sacrifice on h7 fol­ lowed by a knight check on g5 and a queen that is ready to threaten mate on h7. For ex­ ample, in diagram 7a there is 1 ..i.xh7+! 'iii>xh7 2 lt:lg5+ and now: 1) 2...�g8 3 �5 l:.e8 (forced) 4 'ii'h7+ �f8 5 'ii'h8+ lt:lg8 6 lllh7+ h6 is obviously not possible here but if White didn't have a bishop on the c l ­ h6 diagonal it would be another defensive option to take into account. 3) 2 �g6 (7b) is often the critical test of the Greek Gift's soundness. White has a va­ riety of ways to continue the attack, e.g. 3 'ii'g4 f5 4 exf6 (4 'ikg3 f4 5 'ii'g4 'fi'a5 is far from clear as there is no devastating discov­ ered check) 4...�xf6 5 lt:lh7+ xf8 and White has regained some of his material but the attack is history; 3 'ii'd3+ f5 (3 ... lllf5 4 g4) 4 'i¥h3 is another idea which may work if Black has no good way to stop 'ii'h7+ - here it fails to 4 ... l:.h8. The best move in diagram 7b is 3 h4!, when 3 ...'ii'a5 loses to 4 h5+ h6 6 lt:lxe6+ followed by 7 'ii'xg7#. Diagram 7c shows another typical ver­ sion of the Greek Gift. After l..i.xh7+ g7 2 'ihb7 ! ltxb7 3 .l:c8 'ii'd l + 4 �h2, mate is inevita­ ble. l. �f8 2 'ii'xb7 ! .l:xb7 3 ltc8+ �e7 4 lte8# doesn't help. Note that if the pawn were removed from e5, the game would be drawn after 1 li::lf6+ �g7 ( l ...'iti>f8 2 'ii'xb7 ltxb7 3 ltc8+ �e7 4 lte8+ �d6 5 ltd8+ wins the queen) 2 it'xb7 ltxb7 3 ltc8 it'dl + and now 4 �h2? l:tb8! 5 ltxb8 it'd6+ wins for Black, but after 4 'iti>g2 Black has a per­ petual but no more. The other important mating net with rook and knight is: wlt::lf6, l:t on 7th rank; b'iti>h8. The king is powerless to prevent lth7#, as it would be to prevent l:tg8# if the rook were on the g-file. (9b) We see a typical mini-combination to force such a mate: 1 'it'xg6+!, removing h7's defender, 2li::lf6+ and 3 ltxh7#. Diagram 9c is a ridiculous position set up to demonstrate an important drawing theme. After 1 l:td7!, despite the fact that White is half a chess set down there is nothing Black can do to prevent lt::lh7+ and li::lf6+ forever. This is a key idea in the endgame, where a well-timed counter-attack may can save the day against dangerous passed pawns. ... .. 9b: White to play 9c: White to play J O] A ITACKJNG IDEAS IN CHESS 21 Idea 10 - ttJd5 can Embarrass a Queen on a5 The basic ingredients here are a white queen on d2 and a knight on c3 against an unde­ fended black queen on a5. The trick works when after 1 lt:!d5 '6'xd2 White has a power­ ful intermediate move before recapturing, such as lt:!xe7+ orlt:!xf6+. For example, dia­ gram lOa is taken from a well-known line in the Sicilian Dragon where White has just played 1 1 ..ti>cl -bl ! . The idea is to prevent the natural 11 . .'iVaS, which is now met by 12 lt:!dS! 'i¥xd2 13 lt:!xe7+ �h8 14 lhd2 with an extra pawn for White. In fact, Black is so desperate to put his queen on a5 in this line that he usually continues 11 .. 'iVc7 and after 12 g4 l:fc8 13 h4 he plays 13 . 'iVaS. The trick doesn't work when the black king has f8 available; 14lt:!d5 '6'xd2 15lt:!xe7+? �f8 costs White a piece. The attempt to ruin Black's pawn-structure with 14 .txf6 .txf6 15lt:!d5 also fails after 15 ...'6'xd2 16lt:!xf6+ �g7 ! , and Black will recapture with the king on f6. If the g-pawn were still on g2, then White could try 17 lt:!h5+ but 17 ... gxh5 is usually OK as the doubled h-pawns are not easily exploited, while 17 . . . �h6 1 8 l:d2 �xh5, keeping his pawn-structure intact, is another possibility. One of the most famous instances of the lt:!d5 trick was Fischer-Spassky, Reykjavik Wch (8) 1972. In diagram JOb Black is the exchange for a pawn down but has a solid position. He now produced a real howler: 19 lt:!d7?? 20 lt:!dS! 'iVxd2 21lt:!xe7+ �f8 22 l:xd2 and White soon won as, though the knight on e7 is en prise, so is Black's bishop on c4. (JOe) Landenbergue-M.Rooer, Bern 1993. Black now played the truly dreadful move 10...:d8?? and resigned after 11 lt:!dS! in view of 1 1 .. .'6'xd2 1 2 ltlc7#! . lOa: after 1 1 �bl ! . .. 1 Ob: after White's 19th move ... lOc: after White's lOth move

Author Joe Gallagher Isbn 9781901983203 File size 3MB Year 2000 Pages 128 Language English File format PDF Category Games Book Description: FacebookTwitterGoogle+TumblrDiggMySpaceShare When I picked up this book and looked inside, I was immediately entranced. You get much the same effect when you pick up a book of quotations – every single small phrase or paragraph that you read is to the point and interesting or funny or remarkable. There’s no waffle in a book of quotes, nor is there waffle in Gallagher’s handbook. It’s an idea book for someone with little time, or someone on the move (say, on a train to work). It gives you 101 ideas, mostly one page long but sometimes two, with so many diagrams that you don’t need a board to follow the lines. Actually I should write Ideas, as they definitely deserve a capital letter!     Download (3MB) Chess Explained: the Grunfeld Action Chess: Purdy’s 24 Hours Opening Repertoire Perfect Your Chess Chess Training Pocket Book: 300 Most Important Positions and Ideas Matthew Sadler’s Tips For Young Players Load more posts

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